Sacre Bleu
Ported bullet-time platformer Sacre Bleu to the Nintendo Switch
- Facilitated console build production for a blueprint-only project without disrupting the existing team’s processes
- Setup and programmed Leaderboards feature using Nintendo’s proprietary online systems
- Built plugin extensions to ensure all blueprints could compile on all platforms
- Profiled and implemented various performance improvements
- Ensured various elements such as UI and Input worked properly on the Switch