Sacre Bleu

Ported bullet-time platformer Sacre Bleu to the Nintendo Switch

  • Facilitated console build production for a blueprint-only project without disrupting the existing team’s processes
  • Setup and programmed Leaderboards feature using Nintendo’s proprietary online systems
  • Built plugin extensions to ensure all blueprints could compile on all platforms
  • Profiled and implemented various performance improvements
  • Ensured various elements such as UI and Input worked properly on the Switch