# Making an Enemy in Corgi

Enemies put you to the test in games, so since they help you improve, are they really Enemies?

Philosophies aside, here’s how we can make a basic Enemy in Corgi for Unity.

Create a new Game Object. Give it a nice name.
Position it at a desired location. Unity may shift it in the Z-axis which may be undesirable so be aware of this.
Set its Layer to Enemies to ensure they are evaluated as such.

### Define its visual and shape:

At the least, add a Sprite Renderer and set a desired image.
Add a Box Collider 2D for collision detection purposes. Turn its Is Trigger on.
Corgi will handle reaction to collisions.

### Make it a Corgi character:

Add a Character component. The default type is AI, so we’re good to go.
At this point, we have a Corgi enemy that can stand still but not much else.

### Make it move:

By adding AI components, we can give it varied behavior.
Add an AI Walk component and turn on Avoid Falling.

### Make it dangerous:

Add a Damage on Touch component and set the Target Layer Mask to Player to let it damage the protagonist.

Now it is a foe to avoid. By adding more behavior, we can further define our Enemy AI.

Experiment and have fun.

Date: October 20, 2018

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