Game Pitch Night 2
Event Log and Summary
Starters
The event host’s wife yet again made some tasty food — pasta this time.

Presentation
Don Daglow took the stage to talk about going indie.
He condensed his presentation into 10 questions:
-
What made you interested?
He insisted we write answers — writing creates commitment. -
What sentence describes your game?
Imagine a noisy room with limited attention; you need a strong hook. -
What is the largest risk?
Identify what worries you most and plan for it. -
How do you organize your work?
Agile or otherwise, you must have structure and pressure to move forward. -
How much money should the game make to be considered successful?
Define success monetarily — which leads to… - How much money do you have?
He described three kinds of cash:- Cash
- Cash In Bank
- Cash In Bank No One Can Take Back (IRS surprise fund shielding…)
And a forbidden fourth: Cash Next Tuesday — never rely on it.
-
How would you feel if everyone said your game sucked?
You must handle criticism. The work is a projection, not you.
Making a game is a social contract. -
If the game made no cash, what would you do?
Be pragmatic. Have a backup plan. -
What would you do if money was not a problem?
Focus your passion. You can’t chase everything. - What project do you remember fondly?
This is your guiding light — your emotional compass.
Game Pitches
-
Zen Blocks
Tile-matching with smart AI. I suggested delaying ads. -
VR Jetpack (again)
Always set your rig up before the presentation. -
Blue Yonder Falls
VR game based on childhood toys. -
How I Roll
Procedural art game made in Dart using a custom engine called Screech.
Misc
Group: San Francisco Game Pitch Night
Location: ThoughtWorks, SF