Shin Megami Tensei Generalizations
General Patterns
The Shin Megami Tensei series (often shortened to MegaTen or SMT) is infamous for a huge dataset of monsters. What I find interesting is an emerging pattern of attribute relationships; it could be the blueprint for emergent visual puzzles.
Moves and Spells
Attack (physical): very few are weak to attack
Gun: bird-like demons (not all winged creatures but especially feathers)
Agi (fire): plant/paper/wood (combustible) demons, zombies/corpses, sometimes bufu-casters
Bufu (ice): demons with fire on them (think extinguishing), cat-like demons, sometimes agi-casters
Zio (electric): winged demons (insect wings, sometimes feathers), sometimes zan/garu casters
Zan, Garu (force, wind): generally zio-casters
Hama (light, expel): undead, demonic, lore-based villains
Mudo (dark, curse): angelic, lore-based heroes
Dormina (sleep): cat-likes, soldiers or brutes, generally magic immune
Shibaboo (bind): lored-based proud warriors