Ink at a Glance
At a Glance
Ink is used for branching story structures. There are many fancy terms employed in its documentation. Here’s some basics.
Presenting a Choice
-> Entry
=== Entry ===
There's a policeman here.
* "What's the guy's name?" -> AskName
* "What's the risk level?" -> AskRisk
It’s best to use Knots (sections of text) as much as possible. In the above, Entry, ~AskName and ~AskRisk are Knots.
- Use == or === to define a Knot
- Use * to define a possible choice
- Use -> to go to a Knot
Short Branches
~ temp show_like = "Gundam"
Do you like Gundam or Macross?
* Gundam pls
* Macross pls.
~ show_like = "Macross"
-I really liked { show_like == "Gundam" : Season 1 | Season 2 } of { show_like }
->DONE
Sometimes you need quick reactions to decisions. Temporary variables are the way to go.