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2025
Yearly Takeaway 2024
2024
Book Challenge 2024
Rastered - 15 years later
XDefiant
Twenty Years in the WorkForce
MIT Sloan Gaming Industry Conference 2024
Yearly Takeaway 2023
The Last NewGameEveryDay Quarterly Review
2023
Book Challenge 2023
Yet Another NewGameEveryDay Quarterly Review
A Few Minutes of Game Development Tips
Goodbye Volcano High
Patrick's Parabox
Elements that Games Need
Another NewGameEveryDay Quarterly Review
Just An Int
Are All Games just Card Games?
The NewGameEveryDay Quarterly Review
Thoughts on Work Processes
Book Challenge 2022
Yearly Takeaway 2022
2022
Rocksmith+
Descenders (Mobile)
Escape Academy
SF Game Dev Meetup Presentation
Book Challenge 2021
Yearly Takeaway 2021
2021
Game Creator One Shooter Setup
Harness JSON in Google Sheets
Coherent Tech
Yearly Takeaway 2020
Book Challenge 2020
2020
Principles of Animation
Using your PS1 Saves in RetroArch
Machinations Primer
Profiling Games
C++ Data Type Sizes
Yearly Takeaway 2019
King's Game Theory
2019
Adding Product Links to Amazon Reviews
Visual Novel Patterns
Your Estate
Tom Clancy's The Division 2
Yearly Takeaway 2018
2018
Making an Enemy in Corgi
Money at Work
C++ Pointers
C++ Casting Operators
C++ Casting
C++ Implicit Conversions
Rebinding Dead Cells
Cash and Confidence
Ink at a Glance
Shin Megami Tensei Generalizations
C++ Closures
Windows Tips
The Value of a Human Life
C++ on Windows
Money Enables
Thoughts on Microtransactions
Time is Money
Rebinding Devil May Cry
Yearly Takeaway 2017
2017
South Park: The Fractured But Whole
Yearly Takeaway 2016
2016
Yearly Takeaway 2015
2015
Yearly Takeaways Legacy
2014
The Sims 4
2012
Medal of Honor Warfighter
2011
Solar Cells
2004
Wings 3D + CharacterFX
Wings 3D + MotionBuilder
A Wings 3D Primer